#region MigraDoc - Creating Documents on the Fly
//
// Authors:
//   Klaus Potzesny (mailto:Klaus.Potzesny@pdfsharp.com)
//
// Copyright (c) 2001-2009 empira Software GmbH, Cologne (Germany)
//
// http://www.pdfsharp.com
// http://www.migradoc.com
// http://sourceforge.net/projects/pdfsharp
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
// DEALINGS IN THE SOFTWARE.
#endregion

using System;
using MigraDoc.DocumentObjectModel;
using PdfSharp.Drawing;
using MigraDoc.DocumentObjectModel.Shapes;

namespace MigraDoc.Rendering
{
  /// <summary>
  /// Renders textframes.
  /// </summary>
  internal class TextFrameRenderer : ShapeRenderer
  {
    internal TextFrameRenderer(XGraphics gfx, TextFrame textframe, FieldInfos fieldInfos)
      : base(gfx, textframe, fieldInfos)
    {
      this.textframe = textframe;
      TextFrameRenderInfo renderInfo = new TextFrameRenderInfo();
      renderInfo.shape = this.shape;
      this.renderInfo = renderInfo;
    }

    internal TextFrameRenderer(XGraphics gfx, RenderInfo renderInfo, FieldInfos fieldInfos)
      : base(gfx, renderInfo, fieldInfos)
    {
      this.textframe = (TextFrame)renderInfo.DocumentObject;
    }

    internal override void Format(Area area, FormatInfo previousFormatInfo)
    {
      FormattedTextFrame formattedTextFrame = new FormattedTextFrame(this.textframe, this.documentRenderer, this.fieldInfos);
      formattedTextFrame.Format(this.gfx);
      ((TextFrameFormatInfo)this.renderInfo.FormatInfo).formattedTextFrame = formattedTextFrame;
      base.Format(area, previousFormatInfo);
    }


    internal override LayoutInfo InitialLayoutInfo
    {
      get
      {
        return base.InitialLayoutInfo;
      }
    }

    internal override void Render()
    {
      RenderFilling();
      RenderContent();
      RenderLine();
    }

    void RenderContent()
    {
      FormattedTextFrame formattedTextFrame = ((TextFrameFormatInfo)this.renderInfo.FormatInfo).formattedTextFrame;
      RenderInfo[] renderInfos = formattedTextFrame.GetRenderInfos();
      if (renderInfos == null)
        return;

      XGraphicsState state = Transform();
      RenderByInfos(renderInfos);
      ResetTransform(state);
    }

    XGraphicsState Transform()
    {
      Area frameContentArea = this.renderInfo.LayoutInfo.ContentArea;
      XGraphicsState state = this.gfx.Save();
      XUnit xPosition;
      XUnit yPosition;
      switch (this.textframe.Orientation)
      {
        case TextOrientation.Downward:
        case TextOrientation.Vertical:
        case TextOrientation.VerticalFarEast:
          xPosition = frameContentArea.X + frameContentArea.Width;
          yPosition = frameContentArea.Y;
          this.gfx.TranslateTransform(xPosition, yPosition);
          this.gfx.RotateTransform(90);
          break;

        case TextOrientation.Upward:
          state = this.gfx.Save();
          xPosition = frameContentArea.X;
          yPosition = frameContentArea.Y + frameContentArea.Height;
          this.gfx.TranslateTransform(xPosition, yPosition);
          this.gfx.RotateTransform(-90);
          break;

        default:
          xPosition = frameContentArea.X;
          yPosition = frameContentArea.Y;
          this.gfx.TranslateTransform(xPosition, yPosition);
          break;
      }
      return state;
    }

    void ResetTransform(XGraphicsState state)
    {
      if (state != null)
        this.gfx.Restore(state);
    }
    TextFrame textframe;
  }
}
